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Wishing to explore one setting in the mechanical framework of another game is a tale as old as time, and it's clear that setting and mechanics interact with each other, but can a game convey setting in something as fundamental as its player progression? This month we look at the problem of communicating narrative setting through incentives and advancement by adapting Stars Without Number to the setting of Elite Dangerous!

This document was made available for free thanks to generous patrons on Patreon.

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Patreon Papers 23 5.2024.pdf 143 kB

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