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Dungeon World is a nearly endlessly customizable system for dungeoncrawling adventure, but its focus on dungeoncrawling brings with it many of the pitfalls common to the genre. In this issue I explore ways to make consequences, morality, and horror more personal!

This document was made available for free thanks to generous patrons on Patreon.

Published 14 days ago
StatusReleased
CategoryPhysical game
AuthorDylan Grinder
GenreRole Playing
Tagssupplement

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Patreon Papers 2 11.2019.pdf 107 kB

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