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Design is a process with many potential solutions. For this month's Patreon Papers I take a look at designing the Witcher experience into TTRPGS, using Dungeon World as a contrast to the officially licensed game, and talk through several valid approaches for trying to mechanize the mutant experience.

This document was made available for free thanks to generous patrons on Patreon.

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Patreon Papers 3 1.2020.pdf 139 kB

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