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The deeper I get into hacking Ironsworn, the more I experiment with its systems to see how flexible the framework really is. This month I talk about how I analyze what a given game is about, and explore two potential ways to change the tone and theme of Ironsworn by redesigning the way experience is earned!

This document was made available for free thanks to generous patrons on Patreon.

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Patreon Papers 9 11.2020.pdf 109 kB

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