My next (first?) game is out now!

A few months before I wrote Spoken Magic, I had just finished kickstarting my first game, Become: Artificial Investigation. Today, three and a half years after I first sat down to write a game about AI in a noir-style simulated city, the game has been published! If you like the elements of self-exploration and collaborative worldbuilding in Spoken Magic, but have wanted an experience tailored to longer campaign play, then Become has something for you. I'm incredibly proud of my work on it, and I'm confident it provides a play experience you won't find anywhere else in tabletop!

If you'd like to give it a look and possibly grab yourself a copy, you can do so here:

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